Each block solves one function: water, lumber, housing or power. Every block passes our validator before it is published. Place it, then keep playing.
Timberborn is a city-building survival game where beaver colonies battle water-scarce, post-apocalyptic wastelands. Players manage water flow, build dams, farm food, and construct elaborate settlements — all while racing against droughts.
The difference between a thriving colony and a dying one comes down to where you place things — your water pumps, farms, forester huts, and districts. The layout is everything.
Each block solves one function and states its footprint, faction and materials. Start with the free block.
Before publishing, every block is checked for paths, footprints, collisions and power continuity. A block that fails is not listed.
Copy the file into Documents\Timberborn\BuildingBlueprints, pick Build in the Building Blueprints tool group and place the block. Add fields and pumps by hand.
Only blocks that passed the validator are listed. More are added one function at a time.
Folktails starter hub. Housing, workplaces and storage on shared paths, with a traced power backbone.
Industrial core. LumberMill and Gristmill sit on an unbroken PowerShaft line fed by two wind turbines.
Start with the free block. Pay once for the files you want. No subscription.
A complete 14×12 Folktails starter layout built from an ASCII grid, then validated for power routing before export. Check that your mod setup imports it before you pay for anything.
A compact industrial + power zone — 14×12 tiles. Top logistics band, central path allee, and a full power spine with dual wind turbines.
Validator passed. Tester verdict pending. The file unlocks right after payment.
View layout details →Secure payment via Stripe · Instant delivery · No subscription
What you need, what you get, and what happens after you pay.
.building-blueprint.json files: First Flow v4, Power District, and Path Grid Reference. There is no subscription, and the files unlock immediately after purchase.