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Power District
Compact 14×12 industrial + power zone. Top logistics band, central path allee, and a full power spine with dual wind turbines powering a LumberMill and Gristmill production strip.
Automated QA passed — this blueprint is live for purchase and unlocks instantly after payment.
ASCII Layout Map — 14×12
00 ....RRR.WWW... 01 ....RRR.WWW... 02 PPPPPPPPPPPPPP 03 ......PP...... 04 PPPPPPPPPPPPPP 05 ..LLL...GGG... 06 ..LLL...GGG... 07 ..LLL...GGG... 08 .T==========T. 09 PPPPPPPPPPPPPP 10 .............. 11 ..............
PPath
RLargePile.Folktails
WSmallWarehouse.Folktails
LLumberMill.Folktails
GGristmill.Folktails
TWindTurbine.Folktails
=PowerShaft.Folktails
Building List
- LargePile.Folktailsat (4,0)
- SmallWarehouse.Folktailsat (8,0)
- LumberMill.Folktailsat (2,5) — recipe: Planks
- Gristmill.Folktailsat (8,5) — recipe: Flour
- WindTurbine.Folktailsat (1,8) and (12,8)
- PowerShaft.Folktailschain from (2,8) through (11,8)
- Pathrows at Y=2, Y=4, Y=9 + connectors at (6,3) and (7,3)
Layout Notes
- The main path allee is the full-width row at Y=4. Every building touches a path tile.
- Storage stays in the upper logistics band (Y=0–1), production sits directly above the powered strip.
- The shaft chain is unbroken from left turbine to right turbine, running directly beneath both factories.
- Flat terrain only — no height variation required. Works with Folktails faction.
Footprint: 14 × 12 tiles
Faction: Folktails
Buildings: 60 total (44 path, 16 non-path)
Get Power District
$9.99 — launch price
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