PREMIUMQA IN PROGRESS

Power District

Compact 14×12 industrial + power zone. Top logistics band, central path allee, and a full power spine with dual wind turbines powering a LumberMill and Gristmill production strip.

Automated QA passed — this blueprint is live for purchase and unlocks instantly after payment.

ASCII Layout Map — 14×12

00  ....RRR.WWW...
01  ....RRR.WWW...
02  PPPPPPPPPPPPPP
03  ......PP......
04  PPPPPPPPPPPPPP
05  ..LLL...GGG...
06  ..LLL...GGG...
07  ..LLL...GGG...
08  .T==========T.
09  PPPPPPPPPPPPPP
10  ..............
11  ..............
PPath
RLargePile.Folktails
WSmallWarehouse.Folktails
LLumberMill.Folktails
GGristmill.Folktails
TWindTurbine.Folktails
=PowerShaft.Folktails

Building List

  • LargePile.Folktailsat (4,0)
  • SmallWarehouse.Folktailsat (8,0)
  • LumberMill.Folktailsat (2,5) — recipe: Planks
  • Gristmill.Folktailsat (8,5) — recipe: Flour
  • WindTurbine.Folktailsat (1,8) and (12,8)
  • PowerShaft.Folktailschain from (2,8) through (11,8)
  • Pathrows at Y=2, Y=4, Y=9 + connectors at (6,3) and (7,3)

Layout Notes

  • The main path allee is the full-width row at Y=4. Every building touches a path tile.
  • Storage stays in the upper logistics band (Y=0–1), production sits directly above the powered strip.
  • The shaft chain is unbroken from left turbine to right turbine, running directly beneath both factories.
  • Flat terrain only — no height variation required. Works with Folktails faction.
Footprint: 14 × 12 tiles
Faction: Folktails
Buildings: 60 total (44 path, 16 non-path)

Get Power District

$9.99 — launch price

Purchase now to lock in the launch price. Your download link is emailed immediately after the payment webhook lands.

Buy Power District — $9.99 →

Secure payment via Stripe · Instant delivery by email